In this category, we introduce the sound effect and sound source related to the clock and time named "Chickaku".
There are various types of chik tak.
There are sound effects that represent the second hand of a clock, such as "tick, tick, tick, and tick," as well as slow sound effects such as "chick, tac, and so on," from general clock sounds such as "tick cactus".
You can produce the scene more effectively if you use it in a scene or time-limited scene that a character thinks of in a simulation game, RPG, animation, etc.
It may also be useful as BGM during thinking time in events and quizzes etc.
Because I can produce a sense of immorality, I think that the participants will work harder and think about the answer to the quiz.
Because it is a sound that ticks up a certain rhythm and rhythm, it can also be used as a machine operation sound by slightly processing it using effects such as reverb.
Therefore, it is a sound effect recommended for science fiction, near-future animation, and games in which machines and robots appear.